Game



April 6 ,1926.

- c. s. KNOWLES GAME Filed July 25,

1925 2 Sheets-Sheet 1 EDCDO April 6 1926.

C. 5. KNOWLES GAME Filed July 25 2 Sheets-Sheet 2 HQ Maw win 5 E E mminudizm INVENTOR' I 6 9617 6. Know/ea ATTORNEY Patented Apr. 6, 1926. I

UNITED STATES CECIL S. KNOWLES OF SEATTLE, WASHINGTON.

' GAME.

Application filed July 25, 1925. Serial No. 46,117.

T 0 all whom itmay concern:

Be it known that I, Cncn. S; KNOWLES, a citizen of the United States, residing at Seattle, in the county of King and State of Washington, have invented a new and useful Game, of which the following is aspecification.

My invention has reference to a game of warfare which involves not only some elements of chance but tactical consideration as well. Generally stated, it comprises a map over which units of opposing forces-represented by blocksare maneuvered to the end that one of the forces loses the conflict and the game by capture of its base, which necessitates the payment of an indemnity; or, through loss of its men, it is compelled to sue for peace, and at the same time provide an indemnity.

In the accompanying drawings- Figure 1 is an illustration of a map and game board on which the game is played;

Fig. 2, a perspective of one of a series of blocks representing the airplane forces;

Fig. 3; the same, relating to battleships;

Fig. 4, the same, relating to dirigible airships;

Fig. 5, the same, relating to submarines;

Fig. 6, one of a series of cards relating to airplanes and utilized in determining the airplane forces to be mustered by the 0pposing players;

Fig. 7 the same, relating to battleships;

Fig. 8, the same, relating to dirigible airships;

Fig. 9, the same, relating to submarines;

Fig. 10,-one of a series of blocks representing resources of the contestants;

Fig. 11, the same, of a larger denomination;

Fig. 12, the same, of a still larger denomination; 7

And, Fig. 13, a perspective of one of a series of indicators designed to be utilized in denoting movement of the blocks.

In the present embodiment of the inven-' tion, a game board 1 is provided, it being hinged at the section denoted by 2 so that itcan be folded into smaller compass. The Suez and Panama canals are somewhat exaggerated in size, as it will be noted, for the purpose of making said water channels more obvious to the players in moving their men. A plurality of circles are located in equally spaced relation on the board to afford points for the movement of the men. The unshaded circles, denoted generally by 3 and 4, are respectively what I term land and water circles; the dotted, detached circles indicated by 5 are known as island circles, and those shaded and contiguous to land and water, designated as 6, are harbor circlesthe shading indicating the manner in which the harbor faces. 7 and 8 respectively denote the bases designed to be occupied by the opposing forces, one being indicated as adjacent the North Pole and the other near the South Pole.

20, Fig. 2, denotes one of a series of fifteen rectangular blocks, identical in size, which constitute the airplane forces utilized in the game. Each block-is provided on itsupper surface with a representation of an airplane 21, and a triangular outlined section 22, made by drawing a line diagonally across the face of the block, as shown in Fig. 2; said section being colored to make the block more distinctive, and all blocks of said series carrying the same mark and color. Each of said blocks is provided on its front edge with a designation 23, the same for the series being as follows: 1 2nd Lieutenant, 2 Lieutenant, 3 Captain, 4 Major,, 5 Lieut. Colonel, 6 Colonel, 7 Brig. General, 8 Major Genl.,' 9 Lieut. Genl., 10 General, Buddy, D ummy, Dummy, Fooler, Spy. The designations, as is evident, are for the purpose of denoting the rank and value of the men.

30 designates one of a second series of fifteen blocks similar to those just described,

and from which the battleship forces are mustered. For the purposes of the game a battleship is considered at all times the equivalent of an airplane carrier. Each of said blocks is provided with a representation of a battleship 31, a triangular section 32 colored distinctively different from the airplane blocks, and each carrying on its front edge a designation 33 which indicates to the player its rank and value. Such designations are as follows: 2 Junior Lieut., Commander, 5 Commander, 6 Captain, 7 Commodore, 8 R ar Admiral, 9 Vice Admiral, 10 Admiral, Buddy, Dumy, y S y 40, Fig. 3, denotes one of a third series of fifteen blocks in form similar to those heretofore described and designed to represent the dirigible airship forces; 41 being a representation of a dirigible airship and 1 Ensi 3 Lieutenant, 4 Lieut.

42 a colored triangular section. All of said blocks preferably carry said section of a uniform color 'and distinctivelyditferent from the other blocks, and the same are provided on their front edge portions witn designations generally denoted as 43 and identical with those set forth for the airplane forces.

50, Fig. l, denotes one of a fourth series of fifteen biocks of the same form, adapted to represent the submarine forces, 51 being the representation of a submarine with which the face of each block is provided and 52 a triangular section of a distinctive color to further differentiate the blocks of this series from the others. The front edges of said blocks bear designations generally denoted as 53, and which are the same as those heretofore described for the battleship forces.

For each block a card is provided, as indicated by Figs. 6, '7, 8 and 9, carrying descriptive matter adapted to associate the card with its corresponding block, in the manner shown, the same forming a pack of sixty cards. While in the illustrations printed matter only is indicated, obviously these cards may be more ornate, if desired. as for instance, the card shown by 6 can be embellished with the picture of a general in uniform and an airplane, and the other cards of the pack likewise illustrated to more closely associate them with the blocks they represent and to make them more attractive.

Figs. 10, 11 and 12 denote what I term the Resources of the game. In the present embodiment of the invention 48 blocks are provided identical in size and form with the blocks heretofore described, each bearing a numerical value as shown, and consisting of 20 1s, 20 5s and 8 10s, adapted to afford resources in the amount of 100 for each side.

50 small chips or indicators 60, Fig. 1 divided into two series of 25 each, each series being differentiated by means of color, or otherwise, are also provided for assisting the players in moving their men. The particular function of these indicators will be described presently.

The game can be played by two, three or four persons, the opposing players taking opposite sides as represented by the two bases, North and South.

To play, segregate the airplanes, battleships, dirigiblc airships and submarines so that the designations can be easily read.

Deal each side resources in the amount of 100, as follows: 4 10s, 10 5s, and 10 Is; the resources of each to be placed on the respective bases.

Shufile the cards and deal each side twelve. If two players are on a side, deal each six cards.

At the beginning of the game a pool is formed by each side putting resources to the amount of 12 therein. Each side then selects men, taking blocks as represented by the cards dealt out to them, and keeping the designations of said men and cards concealed from the opposing player or players. Each side takes a position facing the board and back of its base and places its twelve men on the first row of circles adjacent its base, with the designations facing the side to which the men belong but concealed from the opposing side. This positioning of the men, relative to the designations, is maintained at all times so that the ii-nportance of each army and navy can not be known by the opposing force. A player having a partner or ally obviously should work at ail times in coniunction with him.

The indicators 60 are divided between the opposing sides, each taking those which will be representative of their side and placing one on top of each of their men. The North side. starts the play by moving first, under the conditions which follow. The South side then moves, and so on alternately until the opposing forces come into immediate conflict. All the men of the side having the inning may be moved on the play. As each man is moved, remove the indicator from it, which serves to inform both sides that the particular man has been moved on that play. During a move men without indicators are Counted as moved, and a man once moved and indicator removed can not be changed during that particular play.

Airplanes can not traved alone but must accompany either battleships or submarines, except on the first row adjacent each base, where they can move at will. An airplane .may move four circles in any direction, either in a direct or indirect course, provided always that there is a battleship or submarine where it lands. Nearness to a battleship or submarine is not enough; it must be on the vessel. In other words, the block which represents one of the airplane forces. in making a move, must be placed on a block representing a battleship or a submarine. The rank and value of the ten officers in the airplane forces is determined by the numerical designations as heretofore given. A buddy has a value of 15. and in view of its high value, it can be moved five circles on a play, if desired. The dunnn v of which there are two in the airplaneshas no value; is used for camouflage only. An attack on a dummy results in a waste of time. and incurs a penalty, as will be more particularly described. A fooler has no value for attacking. Any man, with the exception of a buddy, attacking a fooler is annihilated and removed from the board. A spy has no value, except its utility in determining the designations and value of the upon,,

. .lllIllIlg.

' against a man of Lessee? placing a finger the spy, says Spy posing man or men on any one it is incumbent upon t e opposer to disclose .the identity of the manor men so moved The spy is then moved away, covering not play. .It is advisable to move the spy as far away as possible as it ican be annihilated with no losstby the opposing. side at the next The dirigible .airsli'ips can move three circles ata time,

stop either on land or on a battleship or submarine. The men of the dirigible airship forces have the samevalues and functionsas the men of the airplane forces, with the exception of the spy, which may move four circles during a play.

1 The battleships can travel not only (inthe sea-and through canals, but also are able to enter the harbors, and are entitled to move of two circles on each play.- The value of each of the officers, as far as the play is concerned, -is determined by the numerical designation heretofore given, and the values and functions of the other men are the same as those detailed relative to the airplane forces, an exception, however, existing as to the spy,

- in that it can move but three circles.

The submarines cantrav'el any place where a, battleship may go, but canv move only one circle at a time. The'me'n, excluding the spy, have the same values and functions as the men of the battleship forces. The spy can move but two circles, and in order to spy on a man of the opposing side and ascertain its value, the player places his 4 linger on the spy, saying Spy and placing 1t under the opposing man, where it can be left, desired. When the opposing. man is moved he must carry the spy along as well, The spy, while thus disposed, can not be caught, and can be caught only when alone.

, The player, when he alems it to be to his advantage and in the proper turn, can withdraw the spy from this position for further action. Any submarine is safefrom attack by airplanes, dirigible airships and battleshlp's when the player says sink and places I it upside down. It must, however, be brought Gil up again, by turningit' faceup in'the 3 players next inning therefor e, a submarine can smk only every other turn. When submerged itcan be attacked and destroyed, which entails its removal from the board, by an opposin submarine of suflicient strength as indicated by its numerical designation. To attack any opposing man, the player places a finger on the attacker, the same presumably being within attacking distance,

saying k? d then transfers" his more than five circles in all on the and may travel over land or sea, on a battleship-or submaririh, but must finger to the opposing man to be attacked. .Each side-must then reveal the number-of the respective men involved in this particular attack. It greater in numerical value the attacker forces the attacked to.

retreat one circle; it smaller the attacker retreats one circle, and if no adequate stopping place is to be had for retreat, the result is, man. If the attacker is at least twice as great in number as'the attacked, the attacked lsannihi-lated. Any numberofmen can atthe man compelled to" f annihilation for said Y tack one opposing man. If two men or more attack from any angle 'of90 degrees or over, for the purposes of the attack, their numerical designations are deemed to be positions and number give a value of 5 for the attacked. If thelatter were a 10 battleship, the engagement would be a draw, and if a6 or 7' battleship, the result would be a defeatdior the attacked. If, after an attack, more than two men are on one circle, they must separate at the next move, and can not attack any one man j while so together.

The board, having representations of land and water similarfrto a map. of the world, is provided, with land, \islan'd, harbor and water circles, the latter .being used by men which can travel over land or sea.

the shorelines of the harbors, as said lines channels are indicated, lowed to the nearest ,circle'by submarines or battleships,- but in no event across the land.- Island circles may be used by all men, as they also virtually represent harborsn The extreme East-and West rows of circles are marines or battleships may not cross over considered, for the purposes of the game, as the same, and men may be changed from Tone of said rows to corresponding circles in the other row by either side, during its move," without loss of move.j When approaching the opposing base all stopfor one move at the last circle, regardless of the number of circles they are entitled to jump. Asrelates to the six circlessurmen mustv rounding each base only, in an attack, the

victorhas the privilege of deciding the direction the defeated shall take' A man opposing base, it uncaptured or undefeated,

consists of resources in the amount'of 24,

who has approached a circle adjacent to an The pool, initially 'formed by the players;

105 are indicated by the shading. If open water I these may be folcard originally dealt. Each side, after its inning, pays 1 resource into the pool, takmg in return a card from the pack, and a corresponding man from the balance of the blocks; The man is then placed on a circle of the first row farthest from the base'and on the side to which it belongs, and is ready to enter into the maneuvers -at the next inning; each side thus, at every inning, reenforcing its army and navy by the addition of one man, and the pool being enlarged by the addition of one resource. If two players areon a side, this necessitates the taking of two cards and the payment of resources in the amount of two. For every man lost the loser must pay Its value in resources into,

the pool. For every man annihilated the victor takes a corresponding number of re- I sources from the pool. L If a inanis forced to retreat a circle from an attack by an opposer, the loser ust pay 1 resource into the pool, and if a dummy is attacked, the attacker must also pay 1 rcsourse into the pool as a penalty.

The objects of the game are, to capture the base of the opposing side and force it to pay an indemnity, said indemnity being represented by the pool, which goes to the victor;

or, to capture enough bf the men, so that the .loslng side exhausts its resources and is unable to continue the conflict, when it is forced to relinquish its interest in the pool to the other side, as 'an indemnity.

Obviously, the chance means for providing each side-with an army andn'avy can be varied, as for instance, dispensing 'with the cards, and drawing the men from -a box, or in any other suitable manner, if desired, and other changes in and modifications of ,the invention described may be made without departing from its spirit or sacrificing its advantages, hence 'Lasle th atI be not .confined to the specific means set forth.

I claim:

1. A game comprising a map ofthe world, a plurality of points in equally spaced relation thereon denoting landing places for air and water forces of an army and navy, bases thereon for opposingplayers, a plurality of members representing airplanes, battleships, dirigible airships and submarines, each unit'ethereof having'a distinguishing characteristic, said members constituting forces for fighting, espionage and deceptive purposps, adapted to be maneuvered over the map relative to said points and bases, a plurality of cards corresponding to said members in characteristics-to indicate by chance the members of said forces to be marshalled by the opposing players, a plurality of tokens representing resources of the players for initiating and maintaining a gnishing characteristics, adapted to be ma arges? forces, and a plurality of indicators for ment. of the members. v

2. A game comprising amap, a plurality of points in equally spaced relation thereon denoting landing places for air and water forces of an army and navy, bases thereon for opposing players, a plurality of members representing airplanes, battleships, dirigible airships and'submarines constituting forces of the players for fighting, espionage and deceptive purposes, adapted to be maneuvered over said map relative to the points and bases, means to indicate by chance the members of said forces to be marshalled by the opposing players, and a plurality of tokens representing resources of the respective players for initiating and maintaining a conflict between their forces.

3. In a game having a map provided with a plurality of points denoting landing places .for air and water forces of 'an army and representing said forces, each carrying a designation indicative of value or rank, adapted to be maneuvered over said map relative to said points and bases, and means'to indicate by chance the members of said forces to be marshalled by the opposing players.

5. In a gamefa board indicating landing points for units of an army and navy and bases for opposing forces, a plurality of members representative of said units, adapted to be maneuvered over said board relative to the points and bases, and a plurality of tokens representing resources of the respective forces for initiating and maintaining a contest between the said forces.

6. In a game, a board indicating landing points for units of an army and navy and bases for opposing forces, a plurality of members. representative. of said units. each bearing d'esignatipns which give it distinneuvered over said board relative to" the points and bases, and chance means for determmlng the particular units constituting said forces.

CECIL S, KNOWLES. 

